CTI’s Serious Gaming Capabilities
- Ability to capture and stream in game data for tracking individual student achievement as well as determining educational trends.
- Capability to deploy serious gaming across most desktop, phone, and tablet platforms.
- Quality assurance processes and procedures for ensuring delivery meets student and customer goals and expectations.
Example of a serious game CTI created:
CTI’s Serious Gaming Team Trainer
- This serious game team trainer is an intensive, creative learning model and this breakthrough training involves both scenario-based Enhanced Academics (EA) and an instructor-led, team-based, serious gaming platform.
- Enhanced Academics. The Enhanced Academics (EA) immerses the employees into interactive multi-media to vicariously experience an actual aircraft mishap. The interactive experience is specifically designed to solicit emotion, thereby tying short-term memory to long-term memory. It is also designed to allow the instructor to stop the event at strategic points to solicit decision-making from the students through electronic polling.
- Serious Gaming. The serious gaming platform forces the students into a high-stress and competitive environment where they must successfully apply the skills they learned in the EA portion of the course. The team competition adds additional stress to the event. Both crews are assigned a specific, but identical, mission and are given five minutes to brief the mission as a crew. At the conclusion of the mission brief, the crews begin their 30-minute mission. The crews are challenged to complete time critical tasks, conduct experiments, manage energy and fuel, handle emergencies, and make mission-critical decisions. The teams earn or lose points depending upon the outcomes. The team that completes the assigned mission with the most points wins the competition.
The first time students go through the course they make many errors and don’t typically employ the skills learned in academics effectively. The second mission is critical to the success of the learning, as it reinforces the lessons learned and experiences from the first mission. The second mission consistently reveals significant improvements in team performance.